Locomotion controllers for bio-inspired robots
The goal of this project is to develop whole-body locomotion controllers for new breeds of bio-inspired robots.
Simulation-based Learning for Robotic Unfolding of Wrinkled Garments
The goal this project is to explore the potential of using differentiable physics simulation and machine learning in the context of robotic manipulation of soft materials.
Augmented Virtuality
While immersed in a virtual reality, we are usually oblivious to the real world. Augmented virtuality is a concept where the virtual world is enriched with real physical objects, or virtual representations of them. The goal of this project is to design an augmented virtuality system using a combinat
Deep learning Hololens project in collaboration with Microsoft
Microsoft has proposed two projects related to object pose estimation and interaction with robots. More details in the attached document.
HoloAssembly: Learn an assembly task using HoloLens
One of the most exciting uses of mixed-reality head-mounted devices like the Microsoft HoloLensis to assist a user to learn / perform tasks.The HoloLens sees the world through a depth and a RGB camera, and can map the position of theuser in the real world through the built-in head tracking. It can also provide compelling experienceswhere virtual 3D objects (holograms) are mixed with real ones in the real world. However, the devicedoes not have capabilities yet to reason about what the user is doing, or how they should interact withthe objects around. The goal of this project is to start exploring this area, by building a HoloLensapp to assist the user in a pre-determined assembly task – like assemblying a piece of Ikea furniture.The student will get access to a HoloLens 2 device, and will therefore be able to leverage recentcapabilities like fully articulated hand tracking and eye gaze tracking.

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